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Old Apr 06, 2005, 06:41 PM // 18:41   #21
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Quote:
Originally Posted by Fenix
I think that if dual weilding were introduced it should be in the form of rogue type weapons (two daggers, rapiers (my personal RPG weapon of choice), short swords), and possibly as a second ranger weapon attribute with it's own set of skills. It would be a lot like permanent flurry, you attack faster but deal less damage. I don't think it should affect defense though (from a roleplaying standpoint, not a game balance standpoint), because if you know how to weild two weapons at once you should be able to use one to parry.

I really think they could be worked into this version of the game (I know it would have to be in a new chapter, but it wouldn't have to be a new class, or any other drastic change) The weapons would have to be a lot weaker for being fast though beacuse not only is there a faster attack speed in general, but for a warrior the adrenaline meters would fill up a lot faster. Another reason why it wouldn't be a good idea to give them to a warrior without a good deal of balancing in the attack skills.

Another idea would be to just make another type of off-hand item (in this case only daggers, or something similar) that would have both penalties and bonuses, i.e. more damage dealt but also more damage recieved. This way the existing weapon system is intact, and if these new items are properly balanced with the other off-hand options it would work.

Good call on the third para, I think that would work well and they could implement it in this chapter without much trouble. But if rangers can use daggers, necromancers should be able to as well. It would be alot of work to balance it all out and in the end, not worth it.
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Old Apr 06, 2005, 08:21 PM // 20:21   #22
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Quote:
Originally Posted by Fenix
I think that if dual weilding were introduced it should be in the form of rogue type weapons (two daggers, rapiers (my personal RPG weapon of choice), short swords), and possibly as a second ranger weapon attribute with it's own set of skills.
Unless they gave a lot more skills to the other professions or added more attributes in general, I don't see how this would be balanced. Altering the existing professions with new attributes means the whole skill system will have to be re-evaluated and possibly rebalanced, which will be a long process. But if they created a new profession with Dual Wield, they would only have to balance one profession with the 6 already existing ones. The current professions are perfect the way they are. Adding Dual Wield or other attribtues to them is trying to make them too "common" like in other games and is taking away from the style of play Guild Wars has created.
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Old Apr 06, 2005, 08:31 PM // 20:31   #23
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bah, i now can see tha flaw of adding in dw to warriors


but i just want it so much


o wait a sec this is a great game without dw, and im betting that it will remain great no matter what they add in.



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Old Apr 11, 2005, 08:31 PM // 20:31   #24
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ok i also see the flaw in dw for current classes but i like the idea of a ranger having dw b/c that would prevent warriors from turing into not only massive tanks but also uber damage dealers. a ranger cant tank nearly as well as a warrior so it would kinda be a last resort move. but dw as i thought of it would definetly not incude 8' warriors comin on my little ranger wit dual claymores! it would be carnage! also in my origonal post i believe i mentiond 2handed swords/axes and 1 handed hammers/maces. do u ppl think that could happen?
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Old Apr 11, 2005, 08:32 PM // 20:32   #25
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Dual wielding will be introduced next expansion, so please just wait for it...
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Old Apr 11, 2005, 09:04 PM // 21:04   #26
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Quote:
Originally Posted by Armaio
Dual wielding will be introduced next expansion, so please just wait for it...

you shouldnt say that, no one has a clue atm. and i can see all "new" threads popping up already.

"will dw come in future chapters"

the real anwser is no on knows, besides anet.
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